J’Zhirr reaches the depths of Shroud Hearth Barrow. Once again the gate slams shut the moment this one steps into the room, a sign that enemies are lying in wait. Sure enough, a few minutes later J’Zhirr hears loud thuds as the draugrs push the heavy stone lids off their coffins.
Hiding himself in a corner, J’Zhirr fires arrow after arrow. But as soon as one draugr falls, another awakens. Just how many draugrs are there in this room?
After felling around twenty of them, suddenly there is only silence. This one listens intently for a few more minutes but there is no more loud thuds betraying the presence of an awaken draugr. It seems that J’Zhirr has finally cleared the room of draugrs.
Beyond this room is a another word wall which teaches J’Zhirr the first word for Kyne’s Peace – Kaan. Kyne’s Peace is a Shout that will calm wild animals and temporary renders them friendly to J’Zhirr. J’Zhirr does not find this Shout very useful for J’Zhirr is strong enough to take on most wild animals and fast enough to escape from those that are too strong.
As J’Zhirr lifts the gold bar, he hears a barely audible click and notices that the platform the gold bar was resting on raises by just a little. Warning bells immediately started ringing in J’Zhirr’s head and he jumps back.
And not a moment too soon. Apparently the gold bar was resting on a weighted trap and removing the weight will trigger the trap. The result is a hot blast of fire which is sure to burn any thief into a crisp. Well, except for the nimble and agile Khajiits.
Apart from a few lightly singed hairs, J’Zhirr is unharmed. Thus he is able spend a few minutes admiring the ingenuity of the trap. Once the fire has died down, J’Zhirr picks up the gold bar from the floor and continues on his merry way.
A glitter in the darkness catches J’Zhirr’s eye. This one follows it to find a gold bar. Of course, J’Zhirr knows that all that glitters is not gold but what’s the harm in taking it? It’s not too bulky or heavy so it will not hinder this one’s movement. Besides, it might be the real thing.
J’Zhirr arrives at a room containing several skeleton archers. Their bones creak loudly as they move around the room. They would make a terrifying sight, if only they are not all standing in a pool of oil. Sometimes the undead make things really easy.
J’Zhirr fires an arrow at one of the oil lamps hanging above, causing it to drop into the oil pool. The result is a bright, noisy explosion and instant charred bones. Well done.
The sapphire dragon claw door opens the way to the deeper part of the tomb. It is very likely that apart from J’Zhirr, nobody else has set foot in the place since its construction. J’Zhirr knows this for the sound of this one’s footsteps awakens the sleeping draugrs from their slumber. At the same time, the gate also closes behind this one so one cannot retreat. Sometimes it seems as if the whole tomb is purposely making things difficult for J’Zhirr.
Hidden in a shadowy corner, J’Zhirr watches the draugrs tirelessly patrolling the room searching for the intruder. When this one gets tired of waiting for them to fall asleep again, he shoots some arrows to hasten the draugrs to their eternal slumber.
J’Zhirr brings Wyndelius Gatharian’s journal back to show Wilhelm. At first, Wilhelm finds it hard to believe and insists on reading the journal. He cannot believe that he fell for Wyndelius’ trick. Now that Wyndelius is dead, there will be no more ghosts haunting Shroud Hearth Barrow and for that, Wilhelm is grateful. He gives J’Zhirr a sapphire dragon claw as a reward.
Isn’t this the claw that Wyndelius was looking for? He would have turned over in his grave if he knew that the claw he was searching so desperately for is in the village all along. The irony gods must be laughing.
Armed with the claw, J’Zhirr returns to the tomb to unlock the final door.