When the fight ends, Erandur laments, “I… knew Veren and Thorek. They were my friends. Is this punishment for my past? Is it Mara’s will to torment me so?”
J’Zhirr reminds Erandur that we had no choice as they attacked us. Erandur agrees with this one’s logic and performs the ritual to destroy the Skull. While Erandur is casting the spell, J’Zhirr hears a woman’s voice. There is no reaction from Erandur so J’Zhirr seems to be the only one who hears her.
She says, “He’s deceiving you. When the ritual’s complete, the Skull will be free and then Erandur will turn on you. Quickly! Kill him now. Kill him and claim the Skull for your own! Vaermina commands you!”
But J’Zhirr does nothing. This one is wary of listening to Daedric Princes, especially after meeting Clavicus Vile.
The dream ends and J’Zhirr find himself facing Erandur through the barrier. Thanks to the Vaermina’s Torpor, J’Zhirr ended up on the other side.
The barrier seems to be powered by a nearby soul gem. J’Zhirr removes it from the stand and the barrier disappears.
Erandur babbles excitedly about the power of Vaermina’s Torpor. “It… it worked. Mara be praised! You vanished after drinking the Torpor and materialized on the other side. I have never seen anything quite like it. How I envy you. I can only imagine the excitement of seeing history through the eyes of another!”
Part of the wall turns translucent and Erandur steps through it. J’Zhirr thinks that Erandur knows more than what he reveals about the Nightcaller Temple. Perhaps Erandur is laying a trap for J’Zhirr. Despite this one’s suspicions, he too steps through the translucent opening in the wall. Of course this one stops first to plunder a nearby chest before following in Erandur’s footsteps.
Erandur seems to know exactly what to do. He cries, “I call upon you, Lady Mara! The Skull hungers. It yearns for memories and leaves nightmares in its wake. Grant me the power to break through this barrier and to send the Skull to the depths of Oblivion!”
Something is rotten in the town of Dawnstar. J’Zhirr enters the Windpeak Inn and witnesses a woman crying, “It’s a curse! It has got to be! I’ve got to get out of this town.”
Another woman tries to comfort her and turns to a nearby Dunmer priest for support. The priest says that it is quite normal and whatever is troubling the woman are but just dreams. He is trying his best to end the nightmares, not only for the frightened woman, but also for the rest of the town. He says, “In the meantime all I ask is you remain strong and put your trust in Lady Mara.”