J’Zhirr lost Serana during the dragon chase. Even after the dragon was defeated, there is still no sight of her. This one decides to continue on the journey. Serana knows where is our destination so J’Zhirr is sure that she will meet up with him there.
J’Zhirr walks along the coast, collecting spiky grass pods along the way. When he wanders too near a camp, the bandits come running to attack. J’Zhirr unsheathes his swords, but faster is a black figure who runs ahead, firing spells at the enemies. A familiar voice confirms the identity of J’Zhirr’s guardian angel.
J’Zhirr meets a farmer and his painted cow. J’Zhirr had seen cows painted in this matter before.
The farmer explains that the cow is painted in this matter so that the giant will know that it is an offering from the farmer. The farmer says that while his neighbors laugh at him, he believes the offering works as the giant left him alone.
After spending the night at Four Shields Inn, J’Zhirr decides to ask around if anyone has seen a Moth Priest. Faida, the innkeeper, knows nothing so J’Zhirr steps outside to see who else he can ask. The first person he sees is a Haafingar guard on his patrol.
Seeing J’Zhirr, the guard says, “Lightly armored means light on your feet. Smart.” J’Zhirr likes him already.
J’Zhirr asks if the guard has seen a Moth Priest. The guard says, “Ah, so that was a Moth Priest, then? He rode through town not long ago with an escort of soldiers. They didn’t stop, just headed south across the Dragon Bridge.”
Looks like J’Zhirr just missed them.
J’Zhirr and Serana leave the College of Winterhold before dawn. When J’Zhirr reaches the town, he sees a hooded man walking leisurely down the empty street. Something about the man spells trouble, and it’s not just because of his glowing red eyes.
The man stops in front of J’Zhirr and cries, “Die, Dawnguard!”. Then he summons a gargoyle. we concentrate our attacks on the man. For once, the town guards are alert and quickly joins in the fight. Once we defeated the man, the gargoyle disappears.
J’Zhirr is just walking down the road, minding his own business when a crazy elf jumps out and attacks. He casts lightning bolts and conjures up wild beasts to fight at his side. Luckily Serana is around for her draining powers make short work of the elf. Travelling with a powerful vampire has its perks.
Suddenly a Boethiah Cultist attacks while shouting about killing J’Zhirr. He is a strong Dunmer so J’Zhirr quickly climbs upwards to escape from his blows. Being not as agile, the cultist takes a while to figure out how to reach this one. Meanwhile, J’Zhirr takes the opportunity to shoot at him.
This is the first time J’Zhirr encounters a Boethiah Cultist. Before this, he does not know that they are even a thing. Going by the name, one can safely assume that they are the worshippers of the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. As Dark Elven cultural advances are attributed to Boethiah, it is no surprise to find Dunmers among his worshippers.