J’Zhirr is just walking down the road, minding his own business when a crazy elf jumps out and attacks. He casts lightning bolts and conjures up wild beasts to fight at his side. Luckily Serana is around for her draining powers make short work of the elf. Travelling with a powerful vampire has its perks.
Suddenly a Boethiah Cultist attacks while shouting about killing J’Zhirr. He is a strong Dunmer so J’Zhirr quickly climbs upwards to escape from his blows. Being not as agile, the cultist takes a while to figure out how to reach this one. Meanwhile, J’Zhirr takes the opportunity to shoot at him.
This is the first time J’Zhirr encounters a Boethiah Cultist. Before this, he does not know that they are even a thing. Going by the name, one can safely assume that they are the worshippers of the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. As Dark Elven cultural advances are attributed to Boethiah, it is no surprise to find Dunmers among his worshippers.
J’Zhirr follows the river out of The Reach. Along the way, this one was set upon by three Forsworns. Three against one isn’t a fair fight. So J’Zhirr quickly crosses to the other side of the river and shoots arrows at them. After the fight, J’Zhirr notices two dead Imperial soldiers nearby. It seems that that the Forsworns had ambushed and killed them shortly before J’Zhirr comes along.
J’Zhirr takes the wrong turn and ends up outside Whiterun. A guard sees J’Zhirr and complains about the dogs at Jorrvaskr. He says that the dogs’ howling at night is keeping people in the city awake and wants J’Zhirr to control them. J’Zhirr does not say anything because there are no dogs at Jorrvaskr. This one has a pretty good idea where the howling is coming from.
In the mining area, a bandit comments, “Something’s wrong… Boss’ been down there too long.” The others agreed to wait a little longer.
J’Zhirr passes by a bandit mining. He is so focused on his work that he did not notice J’Zhirr sneaking past. Perhaps Eisa Blackthorn’s plan to create more incentive among the bandits by giving the best diggers double rations is working.
J’Zhirr enters Frostmere Crypt quietly and overhears two bandits talking.
“But… Eisa? She’s smarter than that,” says one.
The other replies, “Ra’jirr was always dragging her into things.”
“But… stealing the boss’ sword? Did he have a death wish?”
“Who knows? The cat was crazy. She was a fool to trust him.”
As J’Zhirr travels further into Frostmere Crypt, he overhears other conversations about Kyr, the bandit leader. Kyr had ordered that nobody goes in or out of the crypt until he returns. Other bandits mentioned that Kyr chased Ra’jirr deeper into the crypt and that they had never seen Kyr so angry.
There is a general sense of unease among the bandits.
One says, “I’ve got a bad feeling about this… something’s just felt wrong down there lately. Eerie.”
His friend replies, “Now you’re sounding as crazy as the cat. Be going on about the Pale Lady next.”