After spending the night at Four Shields Inn, J’Zhirr decides to ask around if anyone has seen a Moth Priest. Faida, the innkeeper, knows nothing so J’Zhirr steps outside to see who else he can ask. The first person he sees is a Haafingar guard on his patrol.
Seeing J’Zhirr, the guard says, “Lightly armored means light on your feet. Smart.” J’Zhirr likes him already.
J’Zhirr asks if the guard has seen a Moth Priest. The guard says, “Ah, so that was a Moth Priest, then? He rode through town not long ago with an escort of soldiers. They didn’t stop, just headed south across the Dragon Bridge.”
Looks like J’Zhirr just missed them.
J’Zhirr and Serana leave the College of Winterhold before dawn. When J’Zhirr reaches the town, he sees a hooded man walking leisurely down the empty street. Something about the man spells trouble, and it’s not just because of his glowing red eyes.
The man stops in front of J’Zhirr and cries, “Die, Dawnguard!”. Then he summons a gargoyle. we concentrate our attacks on the man. For once, the town guards are alert and quickly joins in the fight. Once we defeated the man, the gargoyle disappears.
J’Zhirr is just walking down the road, minding his own business when a crazy elf jumps out and attacks. He casts lightning bolts and conjures up wild beasts to fight at his side. Luckily Serana is around for her draining powers make short work of the elf. Travelling with a powerful vampire has its perks.
Suddenly a Boethiah Cultist attacks while shouting about killing J’Zhirr. He is a strong Dunmer so J’Zhirr quickly climbs upwards to escape from his blows. Being not as agile, the cultist takes a while to figure out how to reach this one. Meanwhile, J’Zhirr takes the opportunity to shoot at him.
This is the first time J’Zhirr encounters a Boethiah Cultist. Before this, he does not know that they are even a thing. Going by the name, one can safely assume that they are the worshippers of the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. As Dark Elven cultural advances are attributed to Boethiah, it is no surprise to find Dunmers among his worshippers.
J’Zhirr follows the river out of The Reach. Along the way, this one was set upon by three Forsworns. Three against one isn’t a fair fight. So J’Zhirr quickly crosses to the other side of the river and shoots arrows at them. After the fight, J’Zhirr notices two dead Imperial soldiers nearby. It seems that that the Forsworns had ambushed and killed them shortly before J’Zhirr comes along.
J’Zhirr takes the wrong turn and ends up outside Whiterun. A guard sees J’Zhirr and complains about the dogs at Jorrvaskr. He says that the dogs’ howling at night is keeping people in the city awake and wants J’Zhirr to control them. J’Zhirr does not say anything because there are no dogs at Jorrvaskr. This one has a pretty good idea where the howling is coming from.