Urag gro-Shub is at his usual position behind the library counter. J’Zhirr tries asking Urag go-Shub for help in finding the second Elder Scroll.
Urag gro-Shub asks, “And what do you plan to do with it? Do you even know what you’re asking about? You think that even if I did have one here, I would let you see it? It would be kept under the highest security. The greatest thief in the world wouldn’t be able to lay a finger on it.”
J’Zhirr persists and Urag gro-Shub relents. He says, “What we do have are plenty of books. I’ll bring everything we have on them, but it’s not much. So don’t get your hopes up. It’s mostly lies, leavened with rumor and conjecture.”
J’Zhirr runs in Phinis Gestor at the College of Winterhold’s library. He is one of the teachers at the college and specializes in conjuration.
Seeing J’Zhirr, Phinis says, “If you require assistance with summoning techniques, please let me know. If you would, please also contain your summons to the College grounds. The locals do not need to be agitated further by Atronachs roaming their town. The summoning of undead is even less advisable outside the College.”
J’Zhirr is amazed at the mention of necromancy. Is it not forbidden magic?
“By Shear, no,” Phinis replies. “Those archaic policies died out with the Mages Guild, and were never enforced here. Necromancy, as any other type of magic, is a tool to be used. Of course, non-mages may not see it that way, so we don’t go around flaunting it.”
J’Zhirr and Serana leave the College of Winterhold before dawn. When J’Zhirr reaches the town, he sees a hooded man walking leisurely down the empty street. Something about the man spells trouble, and it’s not just because of his glowing red eyes.
The man stops in front of J’Zhirr and cries, “Die, Dawnguard!”. Then he summons a gargoyle. we concentrate our attacks on the man. For once, the town guards are alert and quickly joins in the fight. Once we defeated the man, the gargoyle disappears.
After the lesson is over, Tolfdir gives us a few hours to practice casting wards.
J’Zhirr decides to make use of the free time to explore the college. This one goes up the stairs to the Arcanaeum, the college library. Urag gro-Shub is the librarian. He welcomes J’Zhirr by saying, “You are now in the Arcanaeum, of which I am in charge. It might as well be my own little plane of Oblivion. Disrupt my Arcanaeum, and I will have you torn apart by angry Atronachs. Now, do you require assistance?”
Urag gro-Shub takes his work very seriously. He says, “If I didn’t, most of these books would’ve been burned to ashes or dissolved to nothing before the Third Era. Mages need to be reminded to be careful around research materials.”
Since Urag gro-Shub seems to be quite knowledgeable, J’Zhirr asks him about finding a Moth Priest. Urag gro-Shub says the obvious answer is to go to the Moth Priests’ home in the White Gold Tower far away in the Cyrodiil Imperial City. Urag gro-Shub then says, “Sometimes they go out looking for Elder Scrolls. Lucky for you, there’s a Moth Priest in Skyrim right now, doing just that. He stopped to do some research in the library, then left for Dragon Bridge.”
Guess that’s where J’Zhirr will be going next.
Tolfdir starts the lesson by giving a lecture about safety. He says, “So, as I was saying, the first thing to understand is that magic is, by its very nature, volatile and dangerous. Unless you can control it, it can and will destroy you.”
Brelyna Maryon interrupts impatiently, “Sir, I think we all understand that fairly well. We wouldn’t be here if we couldn’t control magic!”
Tolfdir patiently explains, “Of course, my dear. Of course. You all certainly possess some inherent natural ability. That much is not being questioned. What I’m talking about is true control, mastery of magic. It takes years, if not decades, of practice and study. Eagerness must be tempered with caution, or else disaster is inevitable.”
At this point, the other students starts chiming in, eager to get started. J’Zhirr suggests learning something practical and Tolfdir agrees. He says, “In continuing with our theme of safety, we’ll start with Wards. Wards are protective spells that block magic.”
J’Zhirr is roped in for the demonstration. Tolfdir teaches J’Zhirr a Lesser Ward spell. Then J’Zhirr has to cast the ward and keep it up while Tolfdir fires a fireball at J’Zhirr. Not to worry, mother, Tolfdir knows what he is doing. The ward holds and J’Zhirr is unharmed.
J’Zhirr meets his fellow classmates. There is Brelyna Maryon, a Dunmer; Onmund, a Nord; and J’zargo, a cub brother. It is interesting to see a Nord in the college because Nords generally distrust magic.
Seeing J’Zhirr, Tolfdir says, “Welcome, welcome! We were just beginning. Please, stay and listen.”
J’Zhirr thinks he will.