It feels so good to be out of the Soul Cairn and back in Skyrim again. It almost makes J’Zhirr glad to be able to feel the freezing wind and cold, wet rain. Know what else J’Zhirr is glad about? Getting his strength back and doing a lot more damage than he did with only half a soul.
There’s still a lot more to do for this questline but first, J’Zhirr makes his way to the nearest city, which happens to be Solitude, and treats himself to warm meal.
Endarie and Taarie are two Altmer sisters who own Radiant Raiment, the clothing store in Solitude. Based on what J’Zhirr can see it may be the only shop in the whole of Skyrim which specializes in clothing. Endarie and Taarie are snobbish people who seem to hate everyone, including their customers. Sometimes, they don’t even seem to like each other much either. Just the other day, J’Zhirr overheard Taarie asking Endarie to sew the sleeves a little tighter because as Taarie says, “We can’t have our customers looking sloppy because of your work.”
Endarie replies, “Oh certainly, dear sister. We couldn’t afford to have our customers look like the simple pigs they are, now could we?”
“Good,” Taarie says. “And while you’re at it, perhaps you should sew your mouth shut when our fine customers are within earshot, hrm?”
J’Zhirr sees Ahtar at The Winking Skeever. Looks like the headsman of Solitude has ended work. J’Zhirr decides that it is time to collect for him to collect payment from Ahtar. This one approaches Ahtar who stares stoically back. When Ahtar hears that the job is done, he says, “That’s a load off my mind. Here’s your pay.” Did J’Zhirr spy a smile on his face?
As it is getting late, J’Zhirr decides to spend the night at The Winking Skeever and collect the payment from Ahtar next day. Inn owner Corpulus Vinius calls out a welcome to J’Zhirr, “Traitors, civil wars, dragons. Bah. Those troubles don’t cross my doorway. So sit, relax.”
Sitting down at the counter, J’Zhirr drinks a mouthful of warm ale. Nursing a tankard of ale while listening to Lisette sing about someone called Ragnar the Red seems like a good way to end the day.
Even a miserable and cheerless place such as Castle Dour Dungeon can look beautiful. Perhaps the prisoners can get some comfort from the beauty that lies before their eyes. But J’Zhirr doubts the beauty will calm the prisoners down, for he can hear Bjartur shouting insults at the guards.
Ahtar is the headsman of Solitude. At last count, he had beheaded 23 people.
Ahtar is also the head jailor and he has a problem. He says, “I may have accidentally let a prisoner escape. The leader of one of those bandit groups. I told everyone he died during questioning, and I need you to track him down and make sure he doesn’t show up to disprove that.” Seems a simple enough job and Ahtar promises a sack of coin when the job is done.