Behind Curalmil’s tomb is a small room with an empty basin, but no white phial. Then J’Zhirr remembers the bottle that Nurelion gave him. This one takes out the bottle and pours a strange, green liquid into the basin. Almost immediately, a door opens. J’Zhirr can clearly see a white bottle on a pedestal. But what is this? A crack in the bottle?
After a corridor of swinging pendulum blades, J’Zhirr reaches the final resting place of Curalmil, creator of the White Phial. J’Zhirr runs pass the blades into the room, and even though this one runs very silently, Curalmil hears him. Throwing the stone lid of his coffin to the ground, Curalmil sits up but J’Zhirr has already retreated back where he came from. Discretion is the better part of valor.
Curalmil also wakes up three other draugrs to help him deal with the intruder. Other than his fancy helmet, Curalmil looks just like any other draugr, but much tougher. J’Zhirr’s iron arrows barely scratches him. Luckily J’Zhirr has a handful of glass arrows that he is saving for a special occasion such as this.
J’Zhirr goes up another flight of stairs and finds himself on the third level. A caged passageway leads to the opposite platform. J’Zhirr does not like walking in the passageway. Although the purpose is probably to prevent people from accidently falling off the ledge, the metal bars makes J’Zhirr feels trapped, like a bird in a cage.
This is what the trap looks like when it is sprung.
A section of the floor raises, bringing anyone standing on it up towards the sharp spikes. J’Zhirr activates the trap to see what it looks like, and because he can. But mother does not need to worry, the platform raises so slowly that any able-bodied person can get off it in time. Judging from the lack of blood on the spikes, J’Zhirr thinks that is what happened.
J’Zhirr also thinks that he broke the trap. After the platform lowers itself back to its original position, this one cannot get it to raise up again no matter how many times he runs over it.
There are two draugrs in the next room. They do not notice J’Zhirr so this one is able to observe them at some length. The draugrs mostly stand around doing nothing, so J’Zhirr gets bored after a while.
Oh, there is also a big trap in the room. Can mother see it?
J’Zhirr finds a way up to the upper level of the room. As J’Zhirr steps onto the ledge, there is a loud crash. This one quickly looks around, thinking that one of the structures has collapsed. However, everything looks intact. Then J’Zhirr spots him; a shadowy figure on the opposite ledge. A draugr had woken up from his sleep and is waving his sword as he patrols the room. The loud sound must have been made by the lid of his coffin falling to the ground.