Erandur destroys the Skull

Destroying the Skull

Dear Mother,

When the fight ends, Erandur laments, “I… knew Veren and Thorek. They were my friends. Is this punishment for my past? Is it Mara’s will to torment me so?”

J’Zhirr reminds Erandur that we had no choice as they attacked us. Erandur agrees with this one’s logic and performs the ritual to destroy the Skull. While Erandur is casting the spell, J’Zhirr hears a woman’s voice. There is no reaction from Erandur so J’Zhirr seems to be the only one who hears her.

She says, “He’s deceiving you. When the ritual’s complete, the Skull will be free and then Erandur will turn on you. Quickly! Kill him now. Kill him and claim the Skull for your own! Vaermina commands you!”

But J’Zhirr does nothing. This one is wary of listening to Daedric Princes, especially after meeting Clavicus Vile.

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Ruin within a ruin

Entrance to Nightcaller Temple

Dear Mother,

Erandur talks as we make our way through the snow. He says that it feels good to finally have a chance to help the townsfolk. He points at a tower on the hill and says that the people of Dawnstar call it the Tower of Dawn. The tower was deserted for a long time before the Nightcaller Temple was established inside and now the temple too had been abandoned for decades. Erandur finds the thought ironic and calls it a ruin within a ruin.

We enter and arrives at a room. There are still traces of the Nightcaller Temple, like the big Daedra craving on the wall. However there does not seem to be any way leading deeper into the temple.

Meridia is happy

Statue of Meridia

Dear Mother,

After defeating Malkoran and his corrupted shades, J’Zhirr hears Meridia’s voice. She tells this one to take the Dawnbreaker from its pedestal. J’Zhirr does as instructed and finds himself once again high above Skyrim talking to a ball of light.

Meridia is happy with J’Zhirr’s efforts. She gives a little speech. “Malkoran is vanquished. Skyrim’s dead shall remain at rest. This is as it should be. This is because of you. A new day is dawning. And you shall be its herald. Take the mighty Dawnbreaker and with it purge corruption from the dark corners of the world. Wield it in my name, that my influence may grow.”

J’Zhirr does not like the idea of being Meridia’s follower (or anyone else’s follower for that matter). Even though Meridia is considered a benevolent being, this one is not keen on becoming a follower and tells her to find someone else to spread her religion. Meridia is not the lest bit concerned. She says “It matters not. The plant cares nothing for the rays that bring it the warmth of the sun. As you carry Dawnbreaker, so will my light touch the world.”

And thus, J’Zhirr keeps the Dawnbreaker.

Statue of Meridia

Statue of Meridia

Dear Mother,

J’Zhirr passes by a statue of Meridia, the Daedric Prince of Life and Lady of Infinite Energies. Out of curiosity, this one visits the statue and notices an empty space at the altar at the foot of the statue. Remembering that he had found an artifact called Meridia’s Beacon among the belongings of Moira the Hagraven, this one places it on the altar. It fits perfectly.

Suddenly J’Zhirr finds himself floating high above Skyrim. A bright light appears and a very pissed voice informs this one that he is talking to Meridia. Meridia is angry that a necromancer called Malkoran is within her shrine and defiling it with vile corruptions, trapping lost souls left in the wake of this war to do his bidding. Even worse, Malkoran is using the power stored within Meridia’s artifact to fuel his foul deeds. Since Meridia is well-known for her passionate hatred of all things undead, this is a great insult to her. Now J’Zhirr understands why she is in such a foul temper.

Meridia says, “I have brought you here, mortal, to be my champion. You will enter my temple, retrieve my artifact, and destroy the defiler.”

J’Zhirr complains that floating at a few thousand feet in the air leaves him little choice but to agree. Meridia chides this one, saying that a single candle can banish the darkness of the entire Void. If J’Zhirr is wise, he will heed her bidding.

J’Zhirr agrees in the end, after all, what can one do against the power of a Daedric Prince?

Paranoia

Paranoia

Dear Mother,

As J’Zhirr continues down the third path, Sheogorath talks about Pelagius’ mother who wields fear like a cleaver. She taught Pelagius that danger could come from anywhere, at any time and delivered by anyone.

The path ends at an arena where two atronachs are battling it out. Sheogorath says the objective is to use the Wabbajack to defeat the enemy while they do the same. But when J’Zhirr uses the Wabbajack to destroy an atronach, another just appears to take its place. Sheogorath suggests that this one’s aim is off.

In frustration, J’Zhirr points the Wabbajack at the people opposite. An energy ball shoots out and hits the sitting armored guards. They vanish and Sheogorath cries out in surprise. He thought that J’Zhirr would never figure it out. Sheogorath says that now the threat is gone, Pelagius is under the delusion that he is safe, which means that this one has helped him, sort of.

Daedric Prince of Madness

Sheogorath

Dear Mother,

After Pelagius left, J’Zhirr speaks to the jolly man. He turns out to the Sheogorath, the Daedric Prince of Madness. Suddenly the old man’s words start to make sense.

Sheogorath talks too much and is easily distracted. But finally, J’Zhirr manages to deliver the message and gets him to agree to end his holiday. Sheogorath says he will leave but first J’Zhirr must find the way out. He reveals that we are now in the mind of a dead, homicidally insane monarch, Pelagius the Mad. To help with the task, Sheogorath gives J’Zhirr a magical staff called the Wabbajack. It has three faces with open mouths carved into the tip. The faces sort of resembles Sheogorath.

There are three paths leading off from the tea party area. J’Zhirr will take the first one and sees what happens.