J’Zhirr explores the room. From the furniture arranged in the room, seems that Wyndelius Gatharian had made this place his home. J’Zhirr finds Wyndelius’ diary among his belongings and flips through the pages. Wyndelius’ entries make an interesting read.
He was searching for a claw which he believed was hidden in this tomb. To ensure that he would not be disturbed, Wyndelius concocts a potion which gave him a specter-like appearance. He then pretended to be a ghost and thus kept the villagers away. After spending months underground in isolation, Wyndelius slowly degenerates into paranoia, then amnesia and finally madness. In his last entry, Wyndelius believes himself to be the guardian of the tomb.
It is a sad fate to lose one’s mind. This is probably a result of the long months of isolation but J’Zhirr wonders if it can also be an unknown side effect of Wyndelius’s specter potion.
Upon leaving the room, J’Zhirr spots a door. The door was booby trapped but J’Zhirr manages to disarm it successfully. Behind this door is another door but this time J’Zhirr is unable to unlock it.
J’Zhirr spots a ghostly figure in a room. Can this be the ghost of Wyndelius Gatharian? J’Zhirr tries to silently observe him but he is alerted to this one’s presence.
“I sense the living,” he cries as he runs out to attack J’Zhirr. This one learns that it is no fun fighting in a cramped space. One cannot turn and dodge well so blows tend to find their mark. When J’Zhirr finally strikes Wyndelius down, he loses his ghostly glow and transparency and looks as solid as the living. Well, the recently living. What manner of sorcery is this?
A ghostly voice says, “Leave this place… leave this place… leave… leave… leave…”
J’Zhirr looks around for the source of the voice but the speaker seems to have disappeared. Then something else catches this one’s eye and the ghostly warning is forgotten. J’Zhirr spots a chest and wonders what it contains. Then J’Zhirr spots a thin, almost unnoticeable rope from the side of the chest into a contraception in the ground.
Ah, a trap. Then it means all the more that the contents are of some value. J’Zhirr examines the trap and manages to disarm it successfully. If the trap is kept in place, whoever opens the lid of the chest will be hit by a volley of arrows.
As a precaution, J’Zhirr waits until it is morning before investigating the tomb. J’Zhirr is not afraid of ghosts but why invite more trouble than one needs to?
A spiral wooden staircase leads down into the tomb. J’Zhirr follows it to the bottom and stops in shock when he sees a draugr waiting in the next room. Stealthily taking out his bow, J’Zhirr fires an arrow at the draugr. When there is no reaction, J’Zhirr fires another arrow. Then this one realizes that the draugr is really dead and not one of those who awakes at the presence of intruders. Man, does J’Zhirr feel stupid.
On the outskirts of Ivarstead is an old Nordic tomb called Shroud Hearth Barrow. Wilhelm warns J’Zhirr not to go near it for it is haunted. He thinks that spirits are guarding the barrow. Wilhelm confesses that he has seen one of the spirits with his own eyes and the look it gave burns right through his soul.
Wilhelm does not seem particularly keen when this one offers to investigate the barrow. Perhaps to discourage J’Zhirr further, Wilhelm tells this one about a treasure hunter called Wyndelius Gatharian. It was about a year or two ago when Wyndelius passed through Ivarstead. Wilhelm had warned him not to go into the barrow, just like he is warning J’Zhirr now. The next night, the village heard screams coming from the barrow and nobody saw Wyndelius again.
Unfortunately all these just piqued this one’s interest further. J’Zhirr is never good at following danger warnings. What is it that people always say about curiosity anyway?