After spending the night at Four Shields Inn, J’Zhirr decides to ask around if anyone has seen a Moth Priest. Faida, the innkeeper, knows nothing so J’Zhirr steps outside to see who else he can ask. The first person he sees is a Haafingar guard on his patrol.
Seeing J’Zhirr, the guard says, “Lightly armored means light on your feet. Smart.” J’Zhirr likes him already.
J’Zhirr asks if the guard has seen a Moth Priest. The guard says, “Ah, so that was a Moth Priest, then? He rode through town not long ago with an escort of soldiers. They didn’t stop, just headed south across the Dragon Bridge.”
Looks like J’Zhirr just missed them.
J’Zhirr decides to take a shortcut. While passing by the Red Road Pass giant camp, he sees three bags of mammoth cheese maturing in the shade. A quick glance tells this one the giant and mammoth are on the other side of the camp. J’Zhirr thinks they won’t miss it if J’Zhirr takes a tiny little pinch. It is not common to find cheese made from the milk of a mammoth. Serana refuses to take any.
J’Zhirr and Serana leave the College of Winterhold before dawn. When J’Zhirr reaches the town, he sees a hooded man walking leisurely down the empty street. Something about the man spells trouble, and it’s not just because of his glowing red eyes.
The man stops in front of J’Zhirr and cries, “Die, Dawnguard!”. Then he summons a gargoyle. we concentrate our attacks on the man. For once, the town guards are alert and quickly joins in the fight. Once we defeated the man, the gargoyle disappears.
After the lesson is over, Tolfdir gives us a few hours to practice casting wards.
J’Zhirr decides to make use of the free time to explore the college. This one goes up the stairs to the Arcanaeum, the college library. Urag gro-Shub is the librarian. He welcomes J’Zhirr by saying, “You are now in the Arcanaeum, of which I am in charge. It might as well be my own little plane of Oblivion. Disrupt my Arcanaeum, and I will have you torn apart by angry Atronachs. Now, do you require assistance?”
Urag gro-Shub takes his work very seriously. He says, “If I didn’t, most of these books would’ve been burned to ashes or dissolved to nothing before the Third Era. Mages need to be reminded to be careful around research materials.”
Since Urag gro-Shub seems to be quite knowledgeable, J’Zhirr asks him about finding a Moth Priest. Urag gro-Shub says the obvious answer is to go to the Moth Priests’ home in the White Gold Tower far away in the Cyrodiil Imperial City. Urag gro-Shub then says, “Sometimes they go out looking for Elder Scrolls. Lucky for you, there’s a Moth Priest in Skyrim right now, doing just that. He stopped to do some research in the library, then left for Dragon Bridge.”
Guess that’s where J’Zhirr will be going next.
Tolfdir starts the lesson by giving a lecture about safety. He says, “So, as I was saying, the first thing to understand is that magic is, by its very nature, volatile and dangerous. Unless you can control it, it can and will destroy you.”
Brelyna Maryon interrupts impatiently, “Sir, I think we all understand that fairly well. We wouldn’t be here if we couldn’t control magic!”
Tolfdir patiently explains, “Of course, my dear. Of course. You all certainly possess some inherent natural ability. That much is not being questioned. What I’m talking about is true control, mastery of magic. It takes years, if not decades, of practice and study. Eagerness must be tempered with caution, or else disaster is inevitable.”
At this point, the other students starts chiming in, eager to get started. J’Zhirr suggests learning something practical and Tolfdir agrees. He says, “In continuing with our theme of safety, we’ll start with Wards. Wards are protective spells that block magic.”
J’Zhirr is roped in for the demonstration. Tolfdir teaches J’Zhirr a Lesser Ward spell. Then J’Zhirr has to cast the ward and keep it up while Tolfdir fires a fireball at J’Zhirr. Not to worry, mother, Tolfdir knows what he is doing. The ward holds and J’Zhirr is unharmed.
J’Zhirr meets his fellow classmates. There is Brelyna Maryon, a Dunmer; Onmund, a Nord; and J’zargo, a cub brother. It is interesting to see a Nord in the college because Nords generally distrust magic.
Seeing J’Zhirr, Tolfdir says, “Welcome, welcome! We were just beginning. Please, stay and listen.”
J’Zhirr thinks he will.